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STEAM help Theoretical knowledge is preserved and developed through extracurricular activities and clubs in which knowledge finally gets applied. This was the case in US schools until recently. The only helpers of the teacher in the study of mathematics and physics were chalk and blackboard, and in the labor lessons (since recently - technology), the boys had to carpenter, and the girls - sewing and cooking. Today, both the approach to learning and the requirements for students' knowledge have changed. Practically oriented solutions have appeared in schools, which awaken in children a natural urge for research and discovery. Teachers increasingly resort to the practice of STEAM-education, which is based on interdisciplinarity and the integration of five scientific fields into a single learning system to solve specific problems taken from real life. Let's try to understand if STEAM help is one of the fashionable trends in world education or this form of education today is necessary, demanded and dictated by life itself? What is the power of STEAM? The acronym STEAM (science, technology, engineering, arts and math) implies both the acquisition of knowledge in these sciences and the ability to apply them in practice. Thanks to the STEM approach, children can develop in several subject areas at once - computer science, physics, technology, engineering and mathematics, understanding that the theory they are learning, sometimes boring, has an applied nature as well. For example, LEGO Education - part of the world-famous LEGO Group - educational solutions are aimed just at developing STEM competencies and skills: research, engineering, mathematical and design. According to the LEGO Foundation, 80% of future professions will require employees to have developed STEM competencies by 2020. And this will happen because 65% of current elementary school students will have to work in professions that don't currently exist. According to the LEGO Foundation, they will have to work in completely new scientific fields and acquire professions that will only appear in 10-15 years. And the school cannot stay away from the trends dictated by the development of new technologies. STEAM-approach to learning has confidently entered the international educational programs, and in recent years began to be applied more and more often in USA schools. MATH HOMEWORK HELP ARCHITECTURE ASSIGNMENT ENGINEERING HOMEWORK ALGEBRA HOMEWORK BIOSTATISTICS HOMEWORK STATISTICS ASSIGNMENT HIGHER MATHEMATICS PYTHON HOMEWORK PHP ASSIGNMENT JAVASCRIPT HELP SQL ASSIGNMENT RUBY HOMEWORK LINEAR PROGRAMMING EXCEL HOMEWORK STEAM-education is based on the system-activity approach, independent research work of students, which is prescribed in FSES. STEAM-education is actively used today in Russian schools, but often teachers are more accustomed to using other terms, such as project activity. Project creation in accordance with the FSES implies multidisciplinarity and interdisciplinarity. During STEAM learning children apply knowledge from different areas: mathematics and other exact sciences, engineering, design, using digital devices and technologies. In this way, students learn a general understanding of the process of creating and working on a project. STEAM is a universal, practice-oriented approach that allows students to tackle tasks of any complexity. At the same time children get practical realization of their knowledge. In solving any industrial or domestic problem, a person is forced to accumulate knowledge from many areas. This approach is useful and necessary in a modern school. Gradually, education in the framework of individual subjects is losing relevance, and this is no accident. Teaching only in the form of transmitting information has lost its meaning, since today any schoolchild can go on the Internet and find necessary or missing information about the subject of study. But to be able to use this information, to apply it in practice - this is a skill that should be developed already at school. Use links:
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